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PUNCH
Allegiance: Autobot
Function: DOUBLE AGENT
"In my business, there are no friends, only suspects."
Profile:
On the surface, Punch is as cool-headed and well-adjusted a character
as you could wish to meet. At times of crisis, he keeps his head and
takes command, his authoritative nature and imposing presence helping
to calm those around him. Many are the Autobots who have admired his
tight-lipped, stoic attitude. But Punch fools himself almost as
completely as he fools others. He likes to think that he is a robot of
few words because, in his business, to say too much is to invite death.
In truth, Punch says little because he distrusts absolutely everyone!
His role as double agent, constantly switching his appearance to
Counter Punch so as to blend in with the Decepticon forces, has left
him a paranoid bundle of neuro-circuits. He hides it well, but Punch is
constantly on edge, guarding against possible betrayal (from his fellow
Autobots) and discovery (by the Decepticons). Only Autobot leader
Optimus Prime suspects that Punch's long undercover operations, taking
him into the dark heart of the Decepticon camp, may be having an
adverse effect. He sees not the calm, aloof warrior others see. He sees
a powder keg, about to explode. Knowing how easily and confidently he
walks with the Decepticons, Punch looks at his fellow Autobots,
wondering if one of them is actually a Decepticon double-agent. Despite
all of this, there is no doubting Punch's courage and dedication. Each
time Punch receives another infiltration mission, Optimus Prime gives
him the chance to back out with absolutely no loss of face. And each
time, Punch remains silent.
Abilities: As both
Punch and Counter Punch, he can transform into a sleek, aerodynamic car
capable of reaching a maximum speed of 160 miles per hour, with a range
of 1200 miles. In Autobot mode, he uses a twin mortar launcher capable
of firing its highly-combustible firebombs a distance of 3000 yards, In
Decepticon mode, he wields a photon cannon, which emits a high-density
stream of circuit-scrambling energy, destroying enemies from the inside
out. In order to maintain Punch's cover, all Autobots are fitted with a
damper device that reduces the cannon's effect but produces enough
fireworks to convince the Decepticons that they have been destroyed.
All the Autobots have to do is remember to fall down!
Weaknesses:
All of Punch's weaknesses stem from the mental split between him and
his alter ego, Counter Punch. He is in constant danger of slipping too
fully into his Decepticon role and turning on his Autobot comrades.
Should this ever happen, the Autobots would have little option but to
stop him. Whether they could do this without harming him remains to be
seen. All that is held in check as Punch finds savage release as
Counter Punch.
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