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FANGRY
Allegiance: DECEPTICON
Sub-Group: HEADMASTER
Master Component: BRISKO
Function: TRACKER
First Comic Appearance:
TRANSFORMERS #46
"Leaders are for fools who need to follow."
Profile: Fangry is
rebellious, fearsome and foul-mouthed. Ideal
qualities for a Decepticon, you might think. But where normally these
traits
would be directed against the Autobots he battles, Fangry's wrath and
fury are
generally aimed at his own leader! This odious nightstalker
automatically rebels
against anyone in authority and actively lashes out at anyone foolish
enough to
tell him what to do. Orders given to Fangry tend to be couched in
suggestions or
requests, so as to avoid the terrible rages that normally follow. His
Decepticon
superiors have more trouble controlling him than the Autobots have
fighting him!
Back on Cybertron, fellow Decepticons often tricked unsuspecting
neutralists,
giving them orders to pass on to Fangry and then watching as he tore
them apart.
Fiercely independent, Fangry has utter faith in his own judgment and
tactics. If he can't do it his way, he won't do it at all! When Fangry
was binary-bonded to
Brisko, a former Nebulan cartographer with a photographic memory and a
selfish streak, the results were volatile to say the least. Brisko is
very much into looking after number one, and when Fangry's sometimes
transparently inept plans seem to endanger them, he exerts control over
the shared mind, steering them away from trouble. Fangry hates this and
wishes fervently to be rid of Brisko. As he's Fangry's head, Brisko is
confident this will never happen. Knowing Fangry
better, fellow Decepticons aren't quite so sure!
Abilities: In robot mode,
Fangry carries a semi-automatic ion pulse gun, which fires a
concentrated beam of energy capable of melting outer armor plating and
slagging interior circuitry. His own armor plating is very dense and
tough. In wolf mode, Fangry is less well protected but much more mobile
and not such an easy target. His back wings enable him to fly short
distances. His tail converts to a compressed air cannon that produces
200 mph winds. A fine tracker in his own right, Brisko's photographic
memory of terrain and maps makes him almost impossible to catch or
surprise.
Weaknesses: Fangry's
obsessive reliance on his own skills, combined with his inability to
listen to advice often puts him in terrible danger. His solo gambits
can wreck carefully laid team battle plans and often result in harm
coming to his teammates. Disliked by his fellow Decepticons, the
chances of someone coming to Fangry's aid are slim.
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